Twenty clocks. One stopwatch. Nothing else.
A speedrun about reading analog clocks. Twenty dials, one after another, and the only number that matters is how long the whole set took you. Punch each time in as four digits and the clock flips the instant you land it; miss and it is five seconds straight onto your run. The game shows you your pace against your own personal best split by split while you are still running, and hands you a sheet at the end showing exactly which clock cost you the record.
Version A was Clock Watch: a gentle quiz that also counted how long you left the tab open, and paid you leaderboard points for the leaving. It was catalogued as an idle game and it was not one β the top of the board belonged to whoever had forgotten a tab, not to whoever could read a dial. Version B threw out the idle layer entirely and rebuilt what was left as the thing it was always closer to: a rush.
The old version wanted an hour, then minutes, then an AM/PM toggle that never affected anything. The new one wants HHMM and nothing else β 0315, four keys, done. There is no CHECK button to reach for and no ambiguity about whether a leading 1 is one o'clock or eleven. The entry guards itself: a two-digit hour that could not exist on a clock face is refused as a keystroke rather than charged as a wrong answer.
Exactly twenty clocks. The stopwatch starts on the first one and does not stop for anything β not for a wrong answer, not for the panel between clocks. Your time is the score, and the manifest declares scoreDirection 'low', so the leaderboard is sorted fastest-first.
A wrong answer adds five seconds and shows you the right time before moving on. There is no way to lose a run and no way to be knocked out β the punishment is entirely on the clock.
Inside a single run: clocks 1-4 are o'clocks and half-hours, 5-8 add the quarters, 9-13 are on the five-minute marks, and 14-20 can be any minute at all. The hard half of the run is where a good time is actually made.
The splits from your best run are stored. While you are running, the delta under the timer shows whether you are up or down against that run at this exact point in it, penalties included. Green means the record is in danger.
At the end, all twenty splits are laid out. Any split faster than the one it replaced in your best run is green; every miss is red. It is the fastest way to see whether you lost the run to one disaster or to twenty slightly slow reads.
Digits type, BACKSPACE deletes, ENTER starts a run or force-checks an answer, R restarts from the results screen. Serious times are set on a keyboard; the on-screen pad is there for touch.
Awarded on total run time for the full twenty clocks, penalties included.
| Rank | Time |
|---|---|
| CLOCK NERD | under 30.00 |
| ATOMIC | under 42.00 |
| GRANDFATHER | under 56.00 |
| WALL CLOCK | under 1:15 |
| POCKET WATCH | under 1:40 |
| HOURGLASS | under 2:20 |
| SUNDIAL | anything slower |