Wow Cool World presents

The Pinball Hall

7 machines, every one with its own rules, multiball and wizard mode. Put your initials on all of them.

NEW

Monochrome

Hit white. Hit black and the whole board inverts. No colour anywhere, until you earn it.

Multiball
Chiaroscuro
Wizard
First Colour
No scores on this machine yet
NEW

Nanophage

Splice the DNA sequence, break containment, go one lab deeper to the redacted Lab 7.

Multiball
Containment Breach
Wizard
Abomination Hub
No scores on this machine yet

Creepypasta

Collect the pages before the eye opens. Keep running.

Multiball
Séance Multiball
Wizard
The Entity
No scores on this machine yet

Square

Fill the grid, draw the lines, tile the whole board.

Multiball
Tessellate
Wizard
Perfect Tiling
No scores on this machine yet

Tropical

Spell SURF, wake the tiki and ride the wave at last light.

Multiball
Luau Multiball
Wizard
Hurricane
No scores on this machine yet

How to play

  • Launch: hold anywhere on the glass, or any key, to pull the plunger. Watch the power bar and let go.
  • Flip: tap the left or right half of the screen, or press ← and → (also Z and /, A and L, or the two Shift keys).
  • Nudge: swipe on the glass, or press ↑ or N (comma and full stop nudge sideways). Not too hard.
  • Pause: P, or just switch tabs. Any key carries on.

Pinball words

Skill shot
Plunge the ball into the flashing top lane for a bonus before the ball is even in play.
Multiball
Two or three balls at once. Every machine starts its multiball from its lit mode shot, and a flashing shot pays the jackpot.
Jackpot
The big award during multiball. It moves after you collect it, so follow the flashing arrow. The mode shot pays the SUPER jackpot.
Wizard mode
The finale. Play two modes and light the mode shot again, and the machine goes wild: every shot pays and every lane stays lit.
Mystery
Complete the top lanes and the display spins a slot of prizes: points, 2X scoring, a lit kickback, add-a-ball, sometimes an extra ball.
Replay
Beat the #3 score on a machine’s high-score table and it gives you a free ball.
Match
At game over the last two digits of your score roll against a number. Match it for a credit.
Tilt
Nudge to save a ball, but nudge too hard three times and the flippers die for that ball, and it scores nothing.