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“Daily Quest” redirects here. For the sandwich, see Daily Quest (sandwich).
![]() Daily Brains · a web-research treasure hunt: look up each lead, work out how the answers fit together, open the vault. | |
| Developer | John |
|---|---|
| Publisher | WowCool World |
| Genre | Puzzle |
| Platforms | Computers, Phones |
| Mode | Single-player |
| Release | October 9, 2026 |
| Version | D |
| ▶ Play Daily Quest | |
Daily Quest (puzzle game, 2026) — Daily Brains · a web-research treasure hunt: look up each lead, work out how the answers fit together, open the vault.
Daily Quest is the treasure hunt of Daily Brains (/daily). Each day is one hand-written hunt on an antique map: three to five leads, each a real, settled fact you look up on the web (the year the Eiffel Tower opened, the atomic number of iodine, the city where Mozart died). The vault at the end of the trail says exactly how the answers combine (first letters, a sum, atomic numbers turned into chemical symbols, a Caesar shift) and opens with the word, number or city they make.[citation needed]
98 hand-written hunts, 14 for each day of the week, with 392 leads between them. Every lead names a source a player can check (Britannica, NASA, UNESCO, IUPAC, museum and governing-body pages), and every fact is one that stays true: dates of past events, published works, fixed counts, the periodic table. A test re-derives every vault from its answers, so the answers always combine into the final word.
Each hunt gets its own island, drawn fresh from the day's seed: a coastline with shallows, hills and trees, a compass rose, a ship where the trail starts and a dotted red route through numbered waypoints to an iron-bound chest. Found leads are sealed in red wax (amber if you used the search hint, grey if revealed), a lantern glow follows the lead you are on, and the chest opens when the vault does.
Tap a waypoint (or follow the trail) to read a lead, search the web, type the answer and press Check. Leads can be taken in any order. Spelling is forgiving: capitals, accents, spaces, punctuation and a leading "the" are ignored, common alternatives are accepted (Odesa or Odessa, Yangtze or Chang Jiang), a full name counts when the surname is asked for, and "AD 79" counts as 79. Wrong guesses cost nothing. Once found, the lead shows its answer and its source.
Search hint suggests what to type into a search engine (with a Copy button), never the answer; the lead then scores 70%. Reveal answer gives the lead up for nothing so you can still reach the vault.
The vault rule is pinned under every lead, so you can see from the start how the answers connect. Once every lead is answered the dial turns: work out the password and type it in. The rules include first or last letters, chosen letters, a number from one lead picking letters from the others, A = 1 to Z = 26, sums, atomic numbers turned into chemical symbols, a sum that gives an atomic number (name the element) or an Olympic year (name the host city), and Caesar shifts. Stuck, you can buy the first letter for 100 points, or give up (the hunt then goes cold and the streak breaks).
Monday: 3 easy leads and first letters or a dial of last digits. Tuesday: 3 leads with first or last letters or simple sums. Wednesday: 4 leads with first letters, picked letters or arithmetic. Thursday: 4 leads with picked or last letters, or a sum that gives an Olympic year. Friday: 4 leads where a number picks the letters, A = 1 to Z = 26, or a sum that names an element. Saturday: 5 leads, atomic numbers spelling words in chemical symbols. Sunday: 5 obscure leads with a Caesar shift, a symbol word or a multi-step sum.
Out of 1,000: 600 shared evenly across the leads (70% with the search hint, nothing if revealed), 300 for opening the vault (50 off per wrong password, never below 150, and 100 off for the first-letter hint), and 100 for a hunt with no hints and no reveals. A perfect expedition is every lead found unaided and the vault opened first time.
While you type, the map folds away so the lead and the answer field sit at the top of the screen, clear of the on-screen keyboard.
The share line shows the puzzle number and weekday, one mark per lead (+ found, ~ with the hint, x revealed), whether the vault opened and the score. It never shows the answers.
| Day | Leads | How the answers combine |
|---|---|---|
| Monday · Gentle | 3 easy | First letters, last digits of three years, or a sum |
| Tuesday · Easy | 3 | First or last letters, simple arithmetic |
| Wednesday · Steady | 4 | First letters, chosen letters, arithmetic |
| Thursday · Tricky | 4 | Chosen or last letters; a sum gives an Olympic year, name the host city |
| Friday · Devious | 4 | A number picks the letters; A = 1 … Z = 26; a sum gives an atomic number, name the element |
| Saturday · Wicked | 5 | Atomic numbers to chemical symbols; A = 1 … Z = 26; multi-step sums |
| Sunday · Fiendish | 5 obscure | Caesar shifts; symbol words; an inscription shifted by a sum |
| Event | Reward |
|---|---|
| Open the vault | 15 Tickets |
| Perfect expedition (no hints, no reveals, vault first time) | +25 Tickets |
| Dead Drop (first vault) | Bronze · 10 Tickets |
| Clean Trail (a perfect day) | Silver · 20 Tickets |
| Night Shift (3-day streak) | Bronze · 15 Tickets |
| Field Agent (7-day streak) | Gold · 40 Tickets |
| Keeper of the Stacks (30-day streak) | Legendary · 100 Tickets |



This page documents version D of Daily Quest. It was last edited by someone who should have been playing instead.