Daily Quest

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“Daily Quest” redirects here. For the sandwich, see Daily Quest (sandwich).

Daily Quest
Daily Quest screenshot
Daily Brains · a web-research treasure hunt: look up each lead, work out how the answers fit together, open the vault.
DeveloperJohn
PublisherWowCool World
GenrePuzzle
PlatformsComputers, Phones
ModeSingle-player
ReleaseOctober 9, 2026
VersionD
▶ Play Daily Quest

Daily Quest (puzzle game, 2026) — Daily Brains · a web-research treasure hunt: look up each lead, work out how the answers fit together, open the vault.

Daily Quest is the treasure hunt of Daily Brains (/daily). Each day is one hand-written hunt on an antique map: three to five leads, each a real, settled fact you look up on the web (the year the Eiffel Tower opened, the atomic number of iodine, the city where Mozart died). The vault at the end of the trail says exactly how the answers combine (first letters, a sum, atomic numbers turned into chemical symbols, a Caesar shift) and opens with the word, number or city they make.[citation needed]

Plot

The hunts

98 hand-written hunts, 14 for each day of the week, with 392 leads between them. Every lead names a source a player can check (Britannica, NASA, UNESCO, IUPAC, museum and governing-body pages), and every fact is one that stays true: dates of past events, published works, fixed counts, the periodic table. A test re-derives every vault from its answers, so the answers always combine into the final word.

The map

Each hunt gets its own island, drawn fresh from the day's seed: a coastline with shallows, hills and trees, a compass rose, a ship where the trail starts and a dotted red route through numbered waypoints to an iron-bound chest. Found leads are sealed in red wax (amber if you used the search hint, grey if revealed), a lantern glow follows the lead you are on, and the chest opens when the vault does.

Gameplay

Leads

Tap a waypoint (or follow the trail) to read a lead, search the web, type the answer and press Check. Leads can be taken in any order. Spelling is forgiving: capitals, accents, spaces, punctuation and a leading "the" are ignored, common alternatives are accepted (Odesa or Odessa, Yangtze or Chang Jiang), a full name counts when the surname is asked for, and "AD 79" counts as 79. Wrong guesses cost nothing. Once found, the lead shows its answer and its source.

Search hint and Reveal

Search hint suggests what to type into a search engine (with a Copy button), never the answer; the lead then scores 70%. Reveal answer gives the lead up for nothing so you can still reach the vault.

The vault

The vault rule is pinned under every lead, so you can see from the start how the answers connect. Once every lead is answered the dial turns: work out the password and type it in. The rules include first or last letters, chosen letters, a number from one lead picking letters from the others, A = 1 to Z = 26, sums, atomic numbers turned into chemical symbols, a sum that gives an atomic number (name the element) or an Olympic year (name the host city), and Caesar shifts. Stuck, you can buy the first letter for 100 points, or give up (the hunt then goes cold and the streak breaks).

The weekly ramp

Monday: 3 easy leads and first letters or a dial of last digits. Tuesday: 3 leads with first or last letters or simple sums. Wednesday: 4 leads with first letters, picked letters or arithmetic. Thursday: 4 leads with picked or last letters, or a sum that gives an Olympic year. Friday: 4 leads where a number picks the letters, A = 1 to Z = 26, or a sum that names an element. Saturday: 5 leads, atomic numbers spelling words in chemical symbols. Sunday: 5 obscure leads with a Caesar shift, a symbol word or a multi-step sum.

Scoring

Out of 1,000: 600 shared evenly across the leads (70% with the search hint, nothing if revealed), 300 for opening the vault (50 off per wrong password, never below 150, and 100 off for the first-letter hint), and 100 for a hunt with no hints and no reveals. A perfect expedition is every lead found unaided and the vault opened first time.

Typing on phones

While you type, the map folds away so the lead and the answer field sit at the top of the screen, clear of the on-screen keyboard.

Sharing

The share line shows the puzzle number and weekday, one mark per lead (+ found, ~ with the hint, x revealed), whether the vault opened and the score. It never shows the answers.

The week

DayLeadsHow the answers combine
Monday · Gentle3 easyFirst letters, last digits of three years, or a sum
Tuesday · Easy3First or last letters, simple arithmetic
Wednesday · Steady4First letters, chosen letters, arithmetic
Thursday · Tricky4Chosen or last letters; a sum gives an Olympic year, name the host city
Friday · Devious4A number picks the letters; A = 1 … Z = 26; a sum gives an atomic number, name the element
Saturday · Wicked5Atomic numbers to chemical symbols; A = 1 … Z = 26; multi-step sums
Sunday · Fiendish5 obscureCaesar shifts; symbol words; an inscription shifted by a sum

Rewards

EventReward
Open the vault15 Tickets
Perfect expedition (no hints, no reveals, vault first time)+25 Tickets
Dead Drop (first vault)Bronze · 10 Tickets
Clean Trail (a perfect day)Silver · 20 Tickets
Night Shift (3-day streak)Bronze · 15 Tickets
Field Agent (7-day streak)Gold · 40 Tickets
Keeper of the Stacks (30-day streak)Legendary · 100 Tickets

Version history

  1. Version D (2026-11-02)
    • Layout fits small frames. The treasure map's artwork is clipped by its frame rather than by the drawing itself, so the 390x520 frame audit passes. No visual or gameplay change.
  2. Version C (2026-10-28)
    • Fixed: answers could not be entered on the Daily Brains play page. The game runs there in a sandboxed frame that blocks form submission, so Enter and the button did nothing; the answer field no longer uses a form. On phones the field also sat at the very bottom of the screen, under the keyboard; it now sits right under the question and the map folds away while you type. Keys typed while the page around the game has focus now land in the field.
    • Rebuilt as a clear web-research treasure hunt: 98 hand-written hunts (14 per weekday) with 392 sourced leads, each hunt proven by a test to combine into its final answer. The vault rule is shown from the start, with a slot for each answer.
    • New combinations: chosen letters, a number that picks letters, A = 1 to Z = 26, atomic numbers spelling words in chemical symbols, sums that name an element or an Olympic host city, Caesar shifts and a ciphered inscription.
    • Search hint (suggests what to search, with Copy) and Reveal replace Nudge and Burn; the speed bonus is gone (you are meant to leave the page to search). New scoring: 600 leads, 300 vault, 100 clean bonus.
    • New look: an antique map drawn fresh each day (island, compass rose, ship, dotted route, wax seals, a chest that opens), lantern light, parchment cards, IM Fell English SC and Crimson Pro type.
    • New thumbnail and wiki screenshots.
  3. Version B (2026-10-21)
    • Rules follow the Daily Brains convention: a labelled How to play button in the header, rules open only when you tap How to play, and the rules are now short numbered steps with visual examples. The header wraps cleanly on narrow phones. Raised the difficulty floor: Monday now has one medium lead (was all gentle) and Tuesday two.
    • Emoji removed from rules and chrome: the vault dial is a drawn combination dial, track chips, tools and clock use line icons, and the results grid is drawn tiles.
    • Rules never open by themselves any more, first visit included: the puzzle is on screen from the start and the rules open only when you tap How to play. The rules deck and the header are now centred and symmetric (centred title band and steps; Back, progress dots and Next as one centred row; a centred Close link instead of a corner ✕; title over a centred button row).
    • New thumbnail art
    • Thumbnail now captured from the game.
    • Square thumbnail
    • New thumbnail: a straight, full-bleed square crop of the game in play.
  4. Version A (2026-10-09)
    • Launch with the Daily Brains section: a 1,020-fact bank, 3–5 leads a day and a weekday difficulty ramp from Gentle to Fiendish.
    • Forged leads on the weekend and a Caesar-cipher lead on Sunday.
    • Hashed answers, nudges, burning a lead, the vault code, the speed bonus, streaks, the statistics sheet and the share line.

This page documents version D of Daily Quest. It was last edited by someone who should have been playing instead.