
How long can you hold the block?
John Street is purple and it has always been purple. Lamb Block is not from here. They come up the alleys in white wool, wave after wave, and they do not stop coming β so the only question the game asks is how long you can hold the street before they take it. Every one you put down pays, and between waves you spend what you made at the trap. There is no level to reach and nothing to escape to. There is just the next wave.
Four blocks of John Street, a road down the middle, sidewalks either side, and alleys cut through to the service roads at the back. Everything is purple β the lights, the tags on the shutters, the cars. The alleys are how Lamb Block get in and they are also how you get away, so learning to run the loop instead of backing into a doorway is most of staying alive.
Head to toe in white wool, hoods up, faces you never quite see. They walk at you rather than around you and there are always more of them than there were a second ago. The rams wear the horns on the outside and come at a sprint. The shepherds hang back with a crook and throw from range. Every fifth wave the Shepherd King comes up the street himself, in gold, and he does not walk any faster for being hit.
Nobody on John Street drives forwards. Four lowriders reverse up and down the carriageway all night with their reverse lights leading, leaning on the horn, and they do not brake for you or for anybody in wool. Getting out of the way is your problem. Not getting out of the way is worth a bonus.
Wave one is nine of them. It grows every time, and the mix sours as it does: woolbacks from wave two, shepherds from three, rams from four, and the King on every fifth. They trickle in from the alley mouths and the ends of the street rather than appearing in front of you, and there is a cap on how many can be on the block at once so it stays a fight rather than a wall.
Everyone you put down drops cash and sometimes ammunition, and clearing a wave pays a bonus on top that grows with the wave number. Drop several without letting the chain lapse and the multiplier climbs. A car doing the work for you pays half again.
Between waves the trap opens β four guns beyond the one you started with, a vest, a patch-up and a resupply. You keep everything you buy for the rest of the night, and you can carry all five at once and switch with the number keys or the wheel. Press B to open it again while the gap lasts.
The .38 is what you had on you: six shots, slow, and it hits harder than it has any right to. The Mac sprays. The Sweeper throws eight pellets and pumps between shots. The Deuce goes through wool. The Chopper holds seventy-five. Damage falls off with range on all of them, so a shotgun at the end of the street is a waste of a shell.
No health bar. The edges of the screen redden as they get through, and a vest takes the first of it with a blue cast of its own. Clear a wave untouched and it is worth noting; you will not do it often.
Everyone out there is in white β that is the whole point of them β but underneath it they are different people. Heights and builds vary, and so does the jacket: a puffer with baffles across it, a hoodie, a long shearling, a zip-up tracksuit top with the stripes down the arms. Some have their face covered with a white bandana, some have the hood pulled forward so you get two eyes and nothing else, some are not hiding at all. Caps, rope chains, bats, lengths of chain, a pistol held low. One in fifty is wearing something nobody else on the street is. None of it changes what they do β a lamb is a lamb β it changes whether a crowd of them reads as a crowd.





| Who | Health | Speed | Pays | From | Note |
|---|---|---|---|---|---|
| Lamb | 26 | 1.55 | $45 | Wave 1 | Walks at you. There are a lot of them. |
| Woolback | 78 | 1.00 | $90 | Wave 2 | Slow, and soaks a magazine. |
| Shepherd | 52 | 1.05 | $110 | Wave 3 | Hangs back at range and throws. |
| Ram | 44 | 2.45 | $80 | Wave 4 | Horns out, and quicker than you. |
| BOSS: Shepherd King | 900 | 0.92 | $900 | Every 5th | Gold horns. Throws hard and often. |
| Gun | Price | Damage | RPM | Mag | Note |
|---|---|---|---|---|---|
| The .38 | β | 34 | 150 | 6 | What you had on you. |
| The Mac | $900 | 15 | 900 | 32 | Sprays. Hold it down. |
| Sweeper | $1600 | 16 x8 | 80 | 6 | Eight pellets, and a pump between shots. |
| The Deuce | $2600 | 78 | 260 | 20 | Hits through wool. |
| Chopper | $4200 | 26 | 700 | 75 | Seventy-five in the drum. |
| Item | Price | What it does |
|---|---|---|
| Vest | $800 | +50 armour, and it takes the hit before you do |
| Patch up | $500 | Back to full health |
| Resup | $600 | Fills every gun you are carrying |