Gangly Games

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Gangly Games
Gangly Games screenshot
Four legs, one neck, zero practice. It's Sports Day on the savanna.
DeveloperHigh Score Heroes
PublisherWowCool World
GenreSports
PlatformsComputers, Phones
ModeSingle-player
ReleaseJune 28, 2026
VersionA
Cast2 known individuals
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Gangly Games (sports game, 2026) — Four legs, one neck, zero practice. It's Sports Day on the savanna.

Gangly Games is a clumsy-limb racing game about Gigi, a giraffe who is two days old and has entered every event at the Savanna Sports Day. You don't steer her, you work her legs. A/S scissor the front pair, K/L scissor the back pair, and Space ducks her neck. Getting both pairs to gallop together, keeping the long neck out of the branches and not nose-diving down a hill is the whole game. There are eight medal events with bronze, silver and gold times on three difficulties, a race against Wendell the warthog, and the endless Wild Run for the leaderboard. (Build A, game version 0.8.)[citation needed]

Plot

Sports Day

Once a year the savanna's young ones race in front of the whole herd: meerkats in the stands, a ribbon at the finish, and leaves to snack on along the way. Gigi was born on Tuesday. She found out about her legs on Wednesday. Sports Day is Thursday.

Wendell

Wendell the warthog has won the Warthog Derby every year since there was a Warthog Derby. He has short legs, a low centre of gravity and absolutely no sympathy for giraffes.

Characters

GigiHero
Newborn giraffe

Long legs, longer neck, very little idea how either works. Her legs tremble a little all the time (more on Hard), and a newborn's instinct helps her stay upright: a lot on Easy, some on Normal, hardly any on Hard.

Legs: 4 (two scissor pairs) · Neck: up for high leaves, ducked for branches
WendellVillain
Warthog Derby champion

Runs the Warthog Derby at a steady trot of about 2 m/s and never trips. Beat him to the line for the Hog Wash achievement. If he wins, the best you can get is bronze.

Speed: ~2 m/s · Trips: never

Gameplay

Legs

Each key pair scissors one pair of legs: A swings the near front leg forward and the far one back, S does the opposite, and the same goes for K and L at the back. A leg swinging forward folds its knee and lifts its hoof. A leg swinging back stays straight and pushes against the ground. Hold both keys of a pair to plant those legs straight under you; let go and they drift back to standing. Speed comes from a rhythm where the back pair is about a quarter-beat behind the front.

Neck

Hold Space (or the NECK button) to swing the neck down and forward. That gets Gigi under low acacia branches, where a bonk knocks her back and spins her, and lets her nibble the low bushes. Let go and the head comes back up for the high leaves. The head is heavy, so the neck moves her balance too.

Leaves and time

Every leaf Gigi eats takes 0.5 s off her final time. Medals are judged on the final time, so a detour for a leaf can be worth it.

Tumbles and flags

If her body or head hits the ground, or she tips past about 70°, Gigi tumbles. After a moment she gets back up at the last checkpoint flag she passed. Flags are about every 10 m and always on flat, clear ground. The clock keeps running. Belly-sliding over a mound doesn't count as a tumble.

Terrain

Termite mounds and fallen logs trip the hooves. Mud is slippery: hooves slide instead of pushing. Climbs need power, and descents pitch her nose-down, so slow your rhythm going downhill.

Wild Run

An endless savanna that gets harder as you go. Mounds get taller, gaps get shorter, logs show up more often and the hills get steeper. You have three tumbles, and each one puts you back on your feet where you fell. Your score is the furthest distance you reached.

Difficulty

Easy, Normal and Hard change how much Gigi's balance instinct helps her (85% / 60% / 32%) and how much her legs tremble. Medal times are the same on all three. A gold on Hard earns Hard Hooves.

Coats

Cosmetic only. Buy them in the quick shop on the game page with TIX; the game picks up the equipped coat straight away (equipKey gg_coat).

Sports Day events

Medal times are final times (clock minus 0.5 s per leaf), the same on every difficulty. In the Warthog Derby you also have to beat Wendell to get more than bronze.

#EventLengthCourseGold / Silver / BronzeUnlock
1Wobble Warm-up25 mFlat. A few high leaves.10s / 14s / 22sStarts unlocked
2Sunrise Sprint60 mFlat. The sprint leaderboard.23s / 33s / 52sFinish 1
3Termite Trot60 mTermite mounds every 4.5–7.5 m, two fallen logs23s / 33s / 52sFinish 2
4Acacia Alley60 mA low branch every 6–9 m, with a low bush under each and a high leaf between23s / 33s / 52sFinish 3
5Mudslide Meadow60 mMud patches (hooves slip) and long soft swells23s / 33s / 52sFinish 4
6Kopje Climb75 mA 2.4 m climb in two steps, a mound, then two descents29s / 42s / 65sFinish 5
7Warthog Derby80 mMixed mounds, logs, mud and branches. Wendell runs at about 2 m/s.31s / 44s / 70sFinish 6
8The Great Migration120 mA hill, then 80 m of everything, at dusk46s / 67s / 104sFinish 7

Achievements

AchievementHow
First StepsFinish the Wobble Warm-up
Gold HoovesWin any gold medal
Snack BreakMunch 10 leaves
Limbo LegendFinish Acacia Alley with no branch bonks
Mud? What Mud?Finish Mudslide Meadow with no tumbles
Hog WashBeat Wendell in the Warthog Derby
Going Wild100 m in one Wild Run
Migration CompleteFinish The Great Migration
Bottomless BellyMunch 100 leaves
Long Legs, Long Way300 m in one Wild Run
Hard HoovesWin a gold on Hard
Golden GiraffeGold in all eight events
??? (secret)Go backwards a long way without falling

Leaderboards

BoardScoreOrder
Wild Runfurthest distance (m)higher is better
Sunrise Sprintfinal time (s)lower is better

Version history

  1. Version A (2026-11-02)
    • NEW GAME, replacing the QWOP copy. The name, slug, premise, character, art, controls and physics are all new. It keeps the clumsy-limb running core, played on four legs instead of two.
    • Gigi the newborn giraffe: front and back leg pairs (A/S, K/L), a neck you can duck (Space) and a balance instinct that varies with difficulty.
    • Eight Sports Day events with medal times: mounds, logs, mud, hills, low branches, and a race against Wendell the warthog.
    • Leaves take 0.5 s off your time. Tumbles send you back to the last checkpoint flag.
    • Endless Wild Run with three tumbles. Leaderboards: wild (distance) and sprint (Sunrise Sprint time).
    • 13 achievements, TIX for playing, finishing events, golds, every 50 m of Wild Run and a new Wild Run best.
    • Seven coats in the quick shop (equipKey gg_coat). On-screen touch buttons, pause, settings, music and sound, cloud save.
    • Tested on desktop (960x540), phone portrait (390x844) and phone landscape (844x390): frame audit clean, no console errors.

This page documents version A of Gangly Games. It was last edited by someone who should have been playing instead.