πŸ“– FRISBEE GOLF 3D← WIKI
Frisbee Golf 3D screenshot

Flick a disc through four 3D worlds and hear the chains sing.

A full disc-golf tour drawn by a hand-rolled canvas 3D engine. Drag back and flick to throw, lean the pull for hyzer or anhyzer, read the wind, and pick the right disc from a bag where each one really flies differently. There are 36 holes across four worlds, three stars a hole, four skill challenges, a new Daily Round every day, and hot-seat for up to four.

β–Ά PLAY FRISBEE GOLF 3DVERSION Aby Chainside Sports Club

HOW IT PLAYS

The throw

Press, drag DOWN to wind up, then FLICK UP to release. How far you pull sets the power. Release in the white sweet spot (85–100%) for a clean, dead-straight release. Pull past it and you overpower the disc: a little more distance, but the aim and angle wobble. Lean the pull sideways to tilt the release: left is hyzer (curves left), right is anhyzer (curves right). Drag sideways before you pull to turn your aim instead. On a keyboard, hold Space to charge (the meter swings up and back), use Q/E to tilt and the arrows to aim.

Discs fly differently

Each disc has real flight numbers (speed / glide / turn / fade). Turn pushes the disc right while it is fast; fade hooks it back left as it slows. The DART putter flies straight, and the chains catch it at higher speeds than any other disc. The COMET driver S-curves. The unlockables: the WISP floats and turns hard right, the ANVIL hooks left and shrugs off wind, and the HAWK throws 100m+. Your finish (skin) is cosmetic only: a gold disc flies exactly like a plastic one.

Wind, hazards and obstacles

Every hole rolls its own wind, shown on the dial and by the flag on the basket. It pushes the disc, and a headwind makes understable discs turn over harder. Water, bog, koi ponds and lava are out of bounds: +1 stroke, and you drop on the near bank. Trees, crypts, pillars, gates and windmill blades knock the disc down. Steam vents on Cinder Summit give it an updraft you can ride over the lava. Some baskets sit on raised pedestals.

Stars and progression

Tour holes pay stars: birdie or better = 3, par = 2, bogey = 1 (108 in all). Finishing a course unlocks the next one, a new disc and a new challenge. Your best round per course, your stars, challenge bests, the daily streak and achievements are saved to your account (cloud save).

Modes

TOUR: four 9-hole courses, solo, with stars. CHALLENGES: Putting Contest (10 putts, 4–13m), Longest Drive (3 throws, stay inside the ropes), Ring Run (6 rings, 5 throws) and Ace Race (6 short holes, one throw each). DAILY ROUND: nine holes picked from all four worlds by today's date, played on Pro, with a streak. PARTY: hot-seat for 1–4 players on one device; farthest from the basket throws first.

Difficulty

BREEZE: half wind, the full flight line with its landing spot, friendlier chains. PRO: real wind that gusts a little; the guide shows the start of your line and an estimated distance, but not what the wind will do. GALE: 1.6Γ— wind with strong gusts, no guide, pickier chains. Only Pro and Gale rounds post to the leaderboards.

Feel

A ribbon trail in your disc's colour, and a chase camera that rides beside the disc so you can watch the curve. The camera kicks on release, trees shower leaves and shake, and on a make the chains rattle and the basket sways. Putts that are about to hit the chains drop into slow motion with a side-on camera. All sound is synthesised live, and each world has its own generative soundtrack (mix or mute it in Settings).

Leaderboards, TIX and cosmetics

Five boards: lowest strokes for each course (Pro/Gale rounds) and the longest drive. The server pays TIX for finished rounds (Breeze 4, Pro 10, Gale 15), under-par rounds (10), aces (10), the daily round (8) and challenges (2, plus 4 for two or more stars). Disc finishes are sold in the quick shop on this game's page, never inside the game, and only paint if your account owns them.

THE BAG

Flight numbers are speed / glide / turn / fade. Distances are flat, windless, full power.

START
DART
Putter: straight and grabby
Numbers 2 / 3 / 0 / 0Range ~36mChains catch up to 14.5 m/s
START
ARROW
Midrange: goes where you point it
Numbers 5 / 4 / -1 / 1Range ~62m
START
COMET
Driver: drifts right, hooks home left
Numbers 11 / 5 / -1 / 2Range ~90m
AMBER PARK
WISP
Understable fairway: bends hard right
Numbers 7 / 6 / -3 / 0Range ~77m, +14m rightWind 1.25Γ—
HOLLOW REST
ANVIL
Overstable: hooks left, cuts wind
Numbers 9 / 3 / 0 / 4Range ~80m, -6m leftWind 0.55Γ—
GOLDEN TEMPLE
HAWK
Distance driver: the cannon
Numbers 13 / 5 / -2 / 2Range ~107m

THE WORLDS

Each course is 9 holes. Finish one to unlock the next.

PAR 29
Amber Park
Autumn municipal course. Maples, ponds, a hilltop basket. The tutorial that still bites.
Holes 9Unlock Open
PAR 30
Hollow Rest
Midnight memorial grounds. Fog, fences, crooked trees, a mausoleum on the corner and crows that scatter.
Holes 9Unlock Finish Amber Park
PAR 31
Golden Temple
Windmill gardens of Kogane. Spinning blades knock discs down, torii gates to thread, the strongest wind on tour.
Holes 9Unlock Finish Hollow Rest
PAR 32
Cinder Summit
The volcano course. Lava pools cost a stroke, steam vents throw your disc skyward, basalt pillars make the gaps.
Holes 9Unlock Finish the Golden Temple

CHALLENGES

Three stars each, at the thresholds listed.

OPEN
Putting Contest
10 putts, 4m out to 13m, putter only
Stars 4 / 6 / 8 makes
OPEN
Longest Drive
3 throws on the Golden Temple range; outside the ropes scores 0
Stars 70 / 90 / 110 mLeaderboard yes
AFTER AMBER
Ring Run
6 glowing rings in Hollow Rest, 5 throws
Stars 3 / 5 / 6 rings
AFTER HOLLOW
Ace Race
6 short holes, one throw each: ace 5, inside 3m 2, inside 8m 1
Stars 5 / 9 / 14 pts

DISC FINISHES (QUICK SHOP)

Bought with TIX on the game page, equipped there, applied live. Cosmetic only.

COMMON
Sunset Swirl
Price 250 TIX
COMMON
Woodland Camo
Price 300 TIX
UNCOMMON
Glow Ghost
glows, with a neon trail
Price 600 TIX
RARE
Galaxy Dye
starfield swirl
Price 1200 TIX
EPIC
Chrome
moving highlight
Price 2200 TIX
LEGENDARY
Golden Ace
moving shine
Price 4500 TIX

GALLERY

AMBER PARK Β· PAR 29

HoleParLengthFeaturesMax wind (Pro)
1. The Welcome Mat346mopen1.6 m/s
2. Maple Alley358mtree tunnel1.8 m/s
3. Leaf Pile Left364mdogleg left2.0 m/s
4. Duck Pond354mpond2.2 m/s
5. The Long Lawn4104mopen2.6 m/s
6. Hook Shot368mdogleg right2.2 m/s
7. Hilltop342mraised basket 1.4m2.4 m/s
8. Pond Loop498mS-bend, pond2.6 m/s
9. Harvest Home372mdogleg left, pond, raised basket 0.6m2.8 m/s

HOLLOW REST Β· PAR 30

HoleParLengthFeaturesMax wind (Pro)
1. Gatehouse348mbow1.4 m/s
2. Crooked Row356mtombstone rows1.4 m/s
3. The Mausoleum484mdogleg left, crypt1.8 m/s
4. Bog of Regret354mbog1.6 m/s
5. Raven's Roost364mopen1.6 m/s
6. The Long Goodbye496mS-bend, crypt2.0 m/s
7. Six Feet Up338mraised basket 1.3m1.2 m/s
8. Wraith Walk370mdogleg right, bog1.8 m/s
9. Last Rites490mdogleg left, bog, crypt, raised basket 0.8m2.0 m/s

GOLDEN TEMPLE Β· PAR 31

HoleParLengthFeaturesMax wind (Pro)
1. Sun Gate350mgate3.0 m/s
2. First Mill356mwindmill3.4 m/s
3. Twin Blades486mdogleg right, windmill, pagoda3.8 m/s
4. Koi Crossing360mlantern walk, koi pond3.4 m/s
5. Pagoda Bend492mdogleg left, windmill, pagoda4.0 m/s
6. Lantern Walk366mlantern walk, gate3.6 m/s
7. Bell Tower344mwindmill, raised basket 1.6m4.2 m/s
8. Golden Gale4108mwindmill4.6 m/s
9. Kogane's Crown496mS-bend, koi pond, windmill, gate4.2 m/s

CINDER SUMMIT Β· PAR 32

HoleParLengthFeaturesMax wind (Pro)
1. Ashfall352mlava, basalt pillars2.4 m/s
2. Steam Ladder362mlava, steam vents2.4 m/s
3. Basalt Gate488mdogleg right, basalt pillars2.8 m/s
4. Magma Moat350mlava, raised basket 1.0m2.6 m/s
5. Caldera Run5140mS-bend, lava, steam vents, basalt pillars3.2 m/s
6. Obsidian Hook370mdogleg left, basalt pillars3.0 m/s
7. The Chimney340msteam vents, raised basket 2.0m3.2 m/s
8. Fumarole Field4102mlava, steam vents3.4 m/s
9. The Summit4112mdogleg right, lava, basalt pillars, raised basket 1.2m3.8 m/s

TIX RULES

The server pays these amounts; perPlayCap 60.

ReasonTIXWhen
round_breeze4finish a 9-hole round on Breeze
round_pro10finish a 9-hole round on Pro
round_gale15finish a 9-hole round on Gale
under_par10finish a Pro/Gale round under par
ace10hole in one
daily8first Daily Round finish of the day
play2finish a challenge
challenge4finish a challenge with 2+ stars

ACHIEVEMENTS

Each pays a flat 25 TIX on first earn.

BadgeHowTier
⛓️ Chain ReactionHear the chains: hole out for the first time.bronze
🐦 Early BirdScore a birdie (one under par) on any hole.bronze
πŸ‚ Leaf PeeperFinish all nine holes of Amber Park.bronze
πŸ“… Daily GrinderFinish a Daily Round.bronze
πŸͺ¦ Graveyard ShiftFinish all nine holes of Hollow Rest.silver
πŸ™οΈ DowntownHole out from 15 metres or more (not off the tee).silver
πŸ”΄ Red NumbersFinish a 9-hole round under par on Pro or Gale.silver
πŸŒ€ Mill RunnerFinish all nine holes of the Golden Temple.silver
🎯 Ace!Hole in one.gold
πŸŒ‹ Through the FireFinish all nine holes of Cinder Summit.gold
🧊 Ice in the VeinsSink all 10 putts in the Putting Contest.gold
πŸ’₯ BomberThrow 110m or more in the Longest Drive.gold
πŸ’ ThreaderClear all six rings in the Ring Run.gold
🌟 ConstellationCollect 75 stars across the Tour.legendary
πŸͺ¨ Skip to My Chains(secret) Skip the disc off the ground and still put it in the basket.gold

VERSION HISTORY

VERSION A2026-10-08
  • MAJOR REWORK. One 9-hole round became a 36-hole tour: four full courses (Amber Park, Hollow Rest, Golden Temple and the new Cinder Summit), each unlocking the next, with three stars a hole.
  • Six discs with real flight differences (putter, mid, driver, plus WISP, ANVIL and HAWK, unlocked by finishing courses), picked per throw from a bag (tap, click or 1–6).
  • Real doglegs (the old holes only bowed and always ended dead ahead), corner blockers, ponds / bog / koi / lava as out of bounds with a drop, raised baskets, torii gates, basalt pillars, steam-vent updrafts.
  • Four challenges (Putting Contest, Longest Drive, Ring Run, Ace Race), a seeded Daily Round with a streak, and hot-seat Party mode for 1–4 players on any unlocked course.
  • Breeze / Pro / Gale difficulties (wind strength, gusts, flight-line guide, chain tolerance).
  • Feel pass: sweet-spot power meter with ticks, flight preview, side-on chase camera with a ribbon trail, FOV kick on release, tree shake and leaf bursts, chain rattle and basket sway, slow-mo on putts, overhead map view.
  • A designed title screen that cycles the four worlds with a demo throw; Play / How to play / Settings menus; pause on P/Esc, from the on-screen button, or when the tab hides.
  • Generative music per world plus synthesised SFX, with music and effects volume and mute in Settings.
  • Arcade wiring: 15 achievements, five leaderboards (strokes per course, longest drive), TIX rules per ECONOMY.md, cloud save of tour progress, and six disc finishes in the game page's quick shop.
  • Tested headless at 1366Γ—768, 390Γ—844, 844Γ—390 and 820Γ—1180 with zero console errors. Not yet played on a real phone (mobileVerified stays off).