
Flick a disc through four 3D worlds and hear the chains sing.
A full disc-golf tour drawn by a hand-rolled canvas 3D engine. Drag back and flick to throw, lean the pull for hyzer or anhyzer, read the wind, and pick the right disc from a bag where each one really flies differently. There are 36 holes across four worlds, three stars a hole, four skill challenges, a new Daily Round every day, and hot-seat for up to four.
Press, drag DOWN to wind up, then FLICK UP to release. How far you pull sets the power. Release in the white sweet spot (85β100%) for a clean, dead-straight release. Pull past it and you overpower the disc: a little more distance, but the aim and angle wobble. Lean the pull sideways to tilt the release: left is hyzer (curves left), right is anhyzer (curves right). Drag sideways before you pull to turn your aim instead. On a keyboard, hold Space to charge (the meter swings up and back), use Q/E to tilt and the arrows to aim.
Each disc has real flight numbers (speed / glide / turn / fade). Turn pushes the disc right while it is fast; fade hooks it back left as it slows. The DART putter flies straight, and the chains catch it at higher speeds than any other disc. The COMET driver S-curves. The unlockables: the WISP floats and turns hard right, the ANVIL hooks left and shrugs off wind, and the HAWK throws 100m+. Your finish (skin) is cosmetic only: a gold disc flies exactly like a plastic one.
Every hole rolls its own wind, shown on the dial and by the flag on the basket. It pushes the disc, and a headwind makes understable discs turn over harder. Water, bog, koi ponds and lava are out of bounds: +1 stroke, and you drop on the near bank. Trees, crypts, pillars, gates and windmill blades knock the disc down. Steam vents on Cinder Summit give it an updraft you can ride over the lava. Some baskets sit on raised pedestals.
Tour holes pay stars: birdie or better = 3, par = 2, bogey = 1 (108 in all). Finishing a course unlocks the next one, a new disc and a new challenge. Your best round per course, your stars, challenge bests, the daily streak and achievements are saved to your account (cloud save).
TOUR: four 9-hole courses, solo, with stars. CHALLENGES: Putting Contest (10 putts, 4β13m), Longest Drive (3 throws, stay inside the ropes), Ring Run (6 rings, 5 throws) and Ace Race (6 short holes, one throw each). DAILY ROUND: nine holes picked from all four worlds by today's date, played on Pro, with a streak. PARTY: hot-seat for 1β4 players on one device; farthest from the basket throws first.
BREEZE: half wind, the full flight line with its landing spot, friendlier chains. PRO: real wind that gusts a little; the guide shows the start of your line and an estimated distance, but not what the wind will do. GALE: 1.6Γ wind with strong gusts, no guide, pickier chains. Only Pro and Gale rounds post to the leaderboards.
A ribbon trail in your disc's colour, and a chase camera that rides beside the disc so you can watch the curve. The camera kicks on release, trees shower leaves and shake, and on a make the chains rattle and the basket sways. Putts that are about to hit the chains drop into slow motion with a side-on camera. All sound is synthesised live, and each world has its own generative soundtrack (mix or mute it in Settings).
Five boards: lowest strokes for each course (Pro/Gale rounds) and the longest drive. The server pays TIX for finished rounds (Breeze 4, Pro 10, Gale 15), under-par rounds (10), aces (10), the daily round (8) and challenges (2, plus 4 for two or more stars). Disc finishes are sold in the quick shop on this game's page, never inside the game, and only paint if your account owns them.
Flight numbers are speed / glide / turn / fade. Distances are flat, windless, full power.
Each course is 9 holes. Finish one to unlock the next.
Three stars each, at the thresholds listed.
Bought with TIX on the game page, equipped there, applied live. Cosmetic only.








| Hole | Par | Length | Features | Max wind (Pro) |
|---|---|---|---|---|
| 1. The Welcome Mat | 3 | 46m | open | 1.6 m/s |
| 2. Maple Alley | 3 | 58m | tree tunnel | 1.8 m/s |
| 3. Leaf Pile Left | 3 | 64m | dogleg left | 2.0 m/s |
| 4. Duck Pond | 3 | 54m | pond | 2.2 m/s |
| 5. The Long Lawn | 4 | 104m | open | 2.6 m/s |
| 6. Hook Shot | 3 | 68m | dogleg right | 2.2 m/s |
| 7. Hilltop | 3 | 42m | raised basket 1.4m | 2.4 m/s |
| 8. Pond Loop | 4 | 98m | S-bend, pond | 2.6 m/s |
| 9. Harvest Home | 3 | 72m | dogleg left, pond, raised basket 0.6m | 2.8 m/s |
| Hole | Par | Length | Features | Max wind (Pro) |
|---|---|---|---|---|
| 1. Gatehouse | 3 | 48m | bow | 1.4 m/s |
| 2. Crooked Row | 3 | 56m | tombstone rows | 1.4 m/s |
| 3. The Mausoleum | 4 | 84m | dogleg left, crypt | 1.8 m/s |
| 4. Bog of Regret | 3 | 54m | bog | 1.6 m/s |
| 5. Raven's Roost | 3 | 64m | open | 1.6 m/s |
| 6. The Long Goodbye | 4 | 96m | S-bend, crypt | 2.0 m/s |
| 7. Six Feet Up | 3 | 38m | raised basket 1.3m | 1.2 m/s |
| 8. Wraith Walk | 3 | 70m | dogleg right, bog | 1.8 m/s |
| 9. Last Rites | 4 | 90m | dogleg left, bog, crypt, raised basket 0.8m | 2.0 m/s |
| Hole | Par | Length | Features | Max wind (Pro) |
|---|---|---|---|---|
| 1. Sun Gate | 3 | 50m | gate | 3.0 m/s |
| 2. First Mill | 3 | 56m | windmill | 3.4 m/s |
| 3. Twin Blades | 4 | 86m | dogleg right, windmill, pagoda | 3.8 m/s |
| 4. Koi Crossing | 3 | 60m | lantern walk, koi pond | 3.4 m/s |
| 5. Pagoda Bend | 4 | 92m | dogleg left, windmill, pagoda | 4.0 m/s |
| 6. Lantern Walk | 3 | 66m | lantern walk, gate | 3.6 m/s |
| 7. Bell Tower | 3 | 44m | windmill, raised basket 1.6m | 4.2 m/s |
| 8. Golden Gale | 4 | 108m | windmill | 4.6 m/s |
| 9. Kogane's Crown | 4 | 96m | S-bend, koi pond, windmill, gate | 4.2 m/s |
| Hole | Par | Length | Features | Max wind (Pro) |
|---|---|---|---|---|
| 1. Ashfall | 3 | 52m | lava, basalt pillars | 2.4 m/s |
| 2. Steam Ladder | 3 | 62m | lava, steam vents | 2.4 m/s |
| 3. Basalt Gate | 4 | 88m | dogleg right, basalt pillars | 2.8 m/s |
| 4. Magma Moat | 3 | 50m | lava, raised basket 1.0m | 2.6 m/s |
| 5. Caldera Run | 5 | 140m | S-bend, lava, steam vents, basalt pillars | 3.2 m/s |
| 6. Obsidian Hook | 3 | 70m | dogleg left, basalt pillars | 3.0 m/s |
| 7. The Chimney | 3 | 40m | steam vents, raised basket 2.0m | 3.2 m/s |
| 8. Fumarole Field | 4 | 102m | lava, steam vents | 3.4 m/s |
| 9. The Summit | 4 | 112m | dogleg right, lava, basalt pillars, raised basket 1.2m | 3.8 m/s |
The server pays these amounts; perPlayCap 60.
| Reason | TIX | When |
|---|---|---|
| round_breeze | 4 | finish a 9-hole round on Breeze |
| round_pro | 10 | finish a 9-hole round on Pro |
| round_gale | 15 | finish a 9-hole round on Gale |
| under_par | 10 | finish a Pro/Gale round under par |
| ace | 10 | hole in one |
| daily | 8 | first Daily Round finish of the day |
| play | 2 | finish a challenge |
| challenge | 4 | finish a challenge with 2+ stars |
Each pays a flat 25 TIX on first earn.
| Badge | How | Tier |
|---|---|---|
| βοΈ Chain Reaction | Hear the chains: hole out for the first time. | bronze |
| π¦ Early Bird | Score a birdie (one under par) on any hole. | bronze |
| π Leaf Peeper | Finish all nine holes of Amber Park. | bronze |
| π Daily Grinder | Finish a Daily Round. | bronze |
| πͺ¦ Graveyard Shift | Finish all nine holes of Hollow Rest. | silver |
| ποΈ Downtown | Hole out from 15 metres or more (not off the tee). | silver |
| π΄ Red Numbers | Finish a 9-hole round under par on Pro or Gale. | silver |
| π Mill Runner | Finish all nine holes of the Golden Temple. | silver |
| π― Ace! | Hole in one. | gold |
| π Through the Fire | Finish all nine holes of Cinder Summit. | gold |
| π§ Ice in the Veins | Sink all 10 putts in the Putting Contest. | gold |
| π₯ Bomber | Throw 110m or more in the Longest Drive. | gold |
| π Threader | Clear all six rings in the Ring Run. | gold |
| π Constellation | Collect 75 stars across the Tour. | legendary |
| πͺ¨ Skip to My Chains | (secret) Skip the disc off the ground and still put it in the basket. | gold |