📖 BODYGUARD SIMULATOR← WIKI
Bodyguard Simulator screenshot

Eyes up. Read the crowd. Take the hit.

Bodyguard Simulator puts you in the black suit next to four very difficult clients, seen from an overhead security camera. A pop star who runs at her fans, a senator who stops to shake every hand, a CEO who walks into traffic while texting, and a princess who zigzags to wave at both sides. Every threat in the crowd has a tell and exactly one right answer: tackle the rusher, step into the egg's arc, stand in the paparazzo's lens cone (never tackle the press), find the disguised plant by the glint of his knife, put your body on the sniper's red laser before it fires, and stand in front of your client so she stops before the sedan arrives. Sixteen contracts across four acts, each act ending in a boss job, contract cash for gear (earpiece, umbrella shield, partner agents), star ratings and perfect runs to chase, three difficulties and an endless Riot Mode. Build A is a ground-up rebuild of the original prototype (v0.8, Beta).

▶ PLAY BODYGUARD SIMULATORVERSION Aby Kilowatt Arcade

STORY & LORE

Kilowatt Close Protection

You are the newest officer at a protection agency whose clients are famous, loud and very bad at being protected. Your case files come in manila folders. Your earpiece is the only voice on your side. The next morning, The Daily Flash prints exactly what happened, including the bit where you flattened a grandmother holding an autograph book.

The design in one sentence

A crowd-reading escort game where every threat has a visible tell and its own response, and the cost of guessing wrong is tackling someone innocent. The verbs are only three (move, tackle, cover), but the answer changes with the threat, and the crowd is full of people who look like threats and aren't.

Why it was rebuilt

The October 2026 audit graded the original Bodyguard Simulator OVERHAUL: one venue loop, flat circles, click-to-neutralise and no systems. This build keeps the idea, the name and the slug and replaces everything else: a 16-contract career, four clients with their own walking personalities, nine threat types with distinct answers, four bosses, gear, cosmetics and the portal's achievements, leaderboards, TIX and cloud save.

CHARACTERS & ENEMIES

YouClose-protection officerHERO

Black suit, earpiece, sunglasses indoors. Runs, tackles and throws himself in front of things. A yellow ring on the floor marks him. Suits from the game page's quick shop change his colourway, never his stats.

Speed 235 (+8% per shoe level)Tackle reach 70 (+20% per level)Cover 1.4s / 7s recharge (base)
Lil' GlitterPop star · Act IALLY

"Ohmygod, are those my fans? I have to say hi. Just quickly. Just everyone." Drifts to the barrier for selfies every few seconds and poses there, which is exactly where the rushers are. Fans she meets earn extra points.

Walk 58, stops to pose 2.2sCrowd throws shoes, phones, teddies
Sen. Bramwell HatchSenator · Act IIALLY

"Every hand I shake is a vote, son. Keep up and keep quiet." Stops dead at the barrier to shake hands. Has enemies in every county, and most of them brought eggs.

Walk 58, stops for handshakes 2sCrowd throws eggs, tomatoes
Rho KesslerCEO, Spindle · Act IIIALLY

"Can't talk. Shipping." Texts while walking: speeds up, stops dead, drifts sideways, and walks straight into drive lanes. Stand in front of her and she waits; cover her and she moves with you.

Walk 0-1.6x speed, changes every 2-3sCrowd throws smoothies, phones
Princess Ottoline of ValmoraRoyal Highness · Act IVALLY

"One must greet them all, Mr. Guard. Both sides. Every time." Zigzags from one barrier to the other to wave, so the whole corridor is her route. Slower and stately, with the hardest crowds.

Walk 52, crosses sides every 5-7sCrowd throws cream pies, bouquets
Gus "Number One" PellThe Superfan · boss of 1-4 Stage Door ShowdownBOSS

Banned from forty venues, wearing a full Lil' Glitter costume and twice your size. Tackling him straight just bounces you off. He telegraphs each charge with a pink lane: body-block the charge (or let him hit the barricade) to stun him, then tackle. Three times. Each knockdown calls in his fan club.

HP 3 tacklesCharge hit -18 safetyTime cap 95s (the limo arrives)
The Grey CoatMaster of disguise · boss of 2-4 Founders Day ParadeBOSS

Arrives inside a group of four 'fans' that steps into the parade route. Only one of them glints, and his glint is rarer than a normal plant's. Tackle the right one and he vanishes in a smoke bomb; tackle the wrong one and you pay the lawsuit. Find him three times.

HP 3 unmaskingsLunge -18 safety, then he vanishesTime cap the end of the parade route
Vic StrandThe Ex-Cofounder · boss of 3-4 Level B4BOSS

Rho's ex-cofounder, in a black sedan, on the parking level where she is waiting for the lift. Five passes, each aimed at the lane Rho is pacing in and each a little faster. Cover her and drag her between the lanes. After the fifth pass the sedan crashes and Vic comes at her on foot: tackle him (a body-block stuns him first).

Passes 5, then on footCar hit -30 safetyTime cap 95s (the lift arrives)
The JackalAssassin · boss of 4-4 Coronation BalconyBOSS

Phase I: one rifle at a time from the rooftops; stand on the laser. Phase II: two rifles from opposite sides at once, so you cannot stand on both lines; cover her. Phase III: he comes down into the crowd as a plant among fans; find the glint and tackle him to finish the career.

Phases 3 (by shots fired or time)Rifle hit -35 safetyTime cap 100s

HOW IT PLAYS

Three verbs

MOVE (WASD / arrows, or click / drag on the ground). TACKLE (click or tap a person, or Space / J for the nearest person ahead): the guard runs in and dives when in reach. COVER (E / Shift, click or tap the VIP, or the tucked COVER button on touch): the guard hugs the client for 1.4s; nothing except a car can reach them, and they move with you. Cover recharges. Esc / P or the top-right button pauses, and the game pauses itself when the tab is hidden.

Read the crowd

Every threat shows its intent before it acts: a crouch and a red '!', a yellow dotted arc, a white lens cone, a steel glint, a red reticle, a red laser, hazard stripes and headlights. Real fans and journalists also walk up to your client, and tackling either one costs 400 points, cash and your third star. A revealed threat is easy to tap; anyone who still looks like a member of the public has to be tapped on their body, so tapping the ground next to a fan just moves you. The first time each threat appears, the game slows down and an intro card explains the answer.

Stand in front

The client will not walk through you. Standing just ahead of them is how you hold them back from a drive lane, and how you keep them out of a rusher's path. In a hold contract they still drift: the pop star to the barrier, the senator to the front row, the princess side to side.

Career, stars and perfect runs

Sixteen contracts in four acts, each act a client with three jobs and a boss job. Escort contracts end at the green exit; hold contracts end when the clock runs out; boss contracts end when the boss falls or the clock runs out. A contract is cleared if the VIP's safety stays above zero. ★ survive · ★★ finish at 55%+ safety · ★★★ finish at 85%+ and tackle no innocents (boss contracts also need the boss down). A PERFECT stamp means 100% safety and no innocents. Stars and bests are saved per contract; clearing a contract unlocks the next.

Gear Locker

Contracts pay contract cash (the fee, scaled by stars and difficulty, plus $10 per stop, minus $150 per lawsuit). Cash is in-game money only and buys gear: shoes, tackle training, an earpiece that calls threats and points at them off-screen, an umbrella that makes cover last longer and recharge faster, spotter shades that make plants and pickpockets give themselves away sooner, partner agents who hold a formation slot you pick in the briefing, and a Kevlar vest. Buying everything costs $10,700, roughly a first career's earnings.

Difficulty and Riot Mode

ROOKIE stretches every warning by 35% and softens hits by 30%. PROFESSIONAL is the intended job. SECRET SERVICE shortens warnings to 78%, makes hits 30% heavier, spawns 25% more often and pays 35% more cash; clearing a boss here earns the Secret Service badge. Riot Mode unlocks after Act I: the limo broke down in the plaza, every threat type arrives in endless waves (each one a little longer and denser), the Superfan returns every fifth wave, and each held wave restores 12 safety.

Scoring

Each stop pays points (see the table) multiplied by a combo: chain stops within 3.5 seconds for +25% each, up to x3. A hit on the VIP resets the combo. At the end a cleared contract adds 15 points per safety percent and 1,000 for a perfect run, then the whole score is multiplied by difficulty (Rookie 0.75, Professional 1, Secret Service 1.4). The CAREER RATING leaderboard is the sum of your best score on every contract; RIOT MODE is its own board.

Look and sound

Everything is seen from directly above, like a security camera: shoulders, arms, the tops of heads, hats and hair, with a drop shadow, soft key light and a comic outline, painted once into offscreen canvases so a 300-strong crowd runs on a phone. Seventeen venues each have their own floor, barrier and props (velvet ropes and brass posts, crowd barricades, bike racks, hedges, balustrades, parked cars and pillars). Phones flash in the crowd, signs bob, confetti and egg yolk fly. Tackles get hitstop, dust and screen shake; a blocked bullet freezes, then drops into slow motion. The score is a walking-bass spy-jazz loop that speeds up for bosses and Riot Mode, all synthesised in the browser; sound effects and music mute separately, and there is a calm-flashes setting. On a portrait phone the world turns 90 degrees so the route runs up the screen.

Results: The Daily Flash

Every contract ends on the front page of the next morning's tabloid: a headline written from what you did ("HERO GUARD TAKES BULLET FOR RHO KESSLER", "BODYGUARD FLATTENS 3 INNOCENT BYSTANDERS"), a halftone photo of the final moment, star stamps, the facts and your contract cash.

THREATS

Nine kinds of trouble, taught in this order across the career. Damage is on Professional.

TACKLE
Rusher
Crouches, red '!', vaults the rope
Answer tackle or body-checkHit -10, then clingsStop +100 / +120
LET BE
Real Fan
Phone or autograph book, bouncy walk
Answer leave aloneTackled -400, lawsuitServed +25 (+60 for Glitter)
BLOCK
Thrower
Arm back, yellow arc to the landing spot
Answer step in the arc, cover, or grabHit -7 and a stainStop +70 block / +150 grab
LENS
Paparazzo
PRESS vest, white cone on the VIP
Answer stand in the cone or coverExposed -60 pts, -2, dazedTackled -400, assault
GRAB
Pickpocket
Beanie, green gloves, creeps from behind
Answer grab before or after the liftSteal -8Stop +150 / +200 and +8 back
SPOT
The Plant
Looks like a fan; hands in pockets; glint
Answer find the glint, tackleLunge -20Stop +400 early / +300 late
SWAT
Drone
Flies over the crowd, red reticle
Answer get close and swatPaint -7 and a stainStop +120
HOLD
Car
Hazard stripes, headlights, horn
Answer stand in front, or cover and dragHit -30 (cover does not stop it)Close call +250
LINE
Sniper
Rooftop glint, then a tracking laser
Answer body on the laser, or coverHit -35Took it +500, slow-mo

GEAR LOCKER

Bought with contract cash, which you only earn by playing contracts. In-game money, never TIX.

3 LV
Running Shoes
+8% speed per level
Cost $200 / $450 / $800
2 LV
Tackle Training
+20% reach, -20% cooldown per level
Cost $350 / $800
2 LV
Earpiece
Callouts + off-screen arrows; level 2 adds warning time
Cost $300 / $700Lv 2 +0.6s sniper/car, +0.5s throws
2 LV
Umbrella Shield
Longer cover, faster recharge, a real umbrella
Cost $400 / $900Cover 2.0s/5.5s → 2.6s/4.2s
2 LV
Spotter Shades
Plants glint from further and more often
Cost $500 / $1000Lv 2 faint red ring on the plant
2 LV
Extra Agents
Partners who hold a formation slot and stop rushers, drones and lunges
Cost $900 / $1800Slots front / left / right / rear
1 LV
Kevlar Vest
Taking a bullet stuns you 0.4s instead of 1s
Cost $600

SUITS (QUICK SHOP)

Sold for TIX in the quick shop on this game's page (equip key bgs_suit). Purely cosmetic: same speed, reach and warnings. The game only paints a suit your account owns.

FREE
Black Suit
The default. Everyone owns it.
250
Navy Pinstripe
Pinstripes and a red tie
Rarity common
500
White Dinner Jacket
Ivory jacket, black bow tie
Rarity uncommon
600
Tactical Olive
Field jacket and a wraparound visor
Rarity uncommon
1200
Crimson Velvet
Red velvet, gold tie, gold wire
Rarity rare
2200
Chrome Agent
Mirror shades and a sweeping sheen
Rarity epic
4500
Gold Lamé
Head-to-toe gold with a moving shine
Rarity legendary

GALLERY

THE CAREER

Escort = get the client to the exit. Hold = defend a spot until the clock runs out. Fees are Professional, before stars.

#ContractVenueTypeThreatsFee
1-1Red Carpet PremiereRed CarpetEscortRushers (tutorial)$300
1-2Mall Meet & GreetMall AtriumHold 60sReal fans, throwers, rushers$350
1-3Stadium TunnelStadium TunnelEscortPaparazzi, throwers, rushers$400
1-4BOSS: Stage Door ShowdownStage DoorHold 95sGus "Number One" Pell + fan club$750
2-1Campaign RallyRally GroundHold 65sEgg throwers, rushers, fans$500
2-2Main Street DinerMain StreetEscortPickpockets, fans, throwers$550
2-3Town Hall StepsTown Hall StepsEscortThe Plant, fans, throwers$600
2-4BOSS: Founders Day ParadeParade RouteEscortThe Grey Coat in fan groups$1,100
3-1Spindle 12 LaunchKeynote StageHold 65sDrones, paparazzi, rushers$700
3-2Parking GarageParking GarageEscortCars, rushers, drones$750
3-3Rooftop HelipadRooftop HelipadEscortSnipers, drones, rushers$850
3-4BOSS: Level B4Level B4Hold 95sVic Strand's sedan, then Vic$1,500
4-1Royal WalkaboutPalace MallEscortEverything so far, zigzag client$1,000
4-2Garden PartyPalace GardenHold 70sPlants, pickpockets, drones$1,100
4-3Gala BallGrand BallroomEscortSnipers on balconies, plants$1,250
4-4BOSS: Coronation BalconyCoronation BalconyHold 100sThe Jackal, three phases$2,200
RRiot Mode (after 1-4)Riot PlazaEndless wavesAll nine + the Superfan every 5th wave$45 / wave

ACHIEVEMENTS

13 badges, fired with Arcade.unlock. Every badge pays the site's flat achievement reward the first time.

BadgeHowTier
🕶️ First Day on the JobClear your first contract.bronze
🧱 Human WallStop five threats inside six seconds.bronze
🔍 Read the CrowdTackle a disguised plant before he strikes.silver
🎯 Took the BulletPut your body on a sniper's laser as it fires.silver
📣 Number One, DoneStop Gus "Number One" Pell at the stage door.silver
🧥 Seen ThroughUnmask the Grey Coat three times at the parade.silver
✨ Not a ScratchClear a contract at 100% safety with no innocents tackled.silver
🚘 Lane DisciplineSurvive Vic Strand's sedan and tackle him on Level B4.gold
👑 The Jackal FallsCatch the Jackal and finish the career.gold
🛡️ Secret ServiceClear a boss contract on Secret Service.gold
🔥 Riot ShieldSurvive ten waves of Riot Mode.gold
⭐ Five-Star AgencyThree stars on all sixteen contracts.legendary
💖 Fan Service (secret)Let ten real fans get what they came for in one contract.bronze

TIX RULES

Priced against docs/ECONOMY.md: a contract is a 60-100 second level clear, a boss is the act's real challenge, the full career is a major achievement. perPlayCap 200 covers a long honest session (a whole act or more in one sitting), not an exploit.

ReasonTIXPaid when
play2Any contract or Riot run that lasted 25s+ (or was cleared)
contract_clear4A contract cleared (small win)
perfect_contract8A cleared contract at 100% safety with no innocents tackled
boss_clear15An act boss brought down (solid win)
career_complete80The Jackal caught in 4-4, once per difficulty
riot_wave56A Riot run that reaches wave 5
riot_record12A Riot score that beats your previous (non-zero) best

POINTS

EventPoints
Rusher tackled / body-checked100 / 120
Thrown object blocked (you / agent)70 / 50
Thrower grabbed (winding up / late)150 / 60
Lens blocked (you / agent / cover)90 / 60 / 70
Pickpocket caught / caught after the lift150 / 200 (+8 safety back)
Plant spotted early / disarmed mid-lunge400 / 300
Drone swatted120
Bullet taken500
Car close call250
Superfan tackled / Grey Coat unmasked / Strand / the Jackal300 / 400 / 600 / 800
Boss down+1,500
Real fan served (Glitter / others)+60 / +25
Innocent tackled-400
VIP exposed to a camera-60
End of a cleared contract+15 per safety %, +1,000 if perfect, then x difficulty

VERSION HISTORY

VERSION A2026-10-08
  • OVERHAUL: a ground-up rebuild of the original prototype (one looping venue, flat circles, click-to-neutralise). Name and slug kept; nothing else.
  • A 16-contract career across four clients with their own walking personalities (pop star, senator, tech CEO, princess), each act ending in a boss job: the Superfan, the Grey Coat, Vic Strand, the Jackal. Every boss has a time cap, so no run can softlock.
  • Nine threat types with a visible tell and their own answer (rusher, real fan, thrower, paparazzo, pickpocket, plant, drone, car, sniper). Tackling a real fan or a journalist costs 400 points, $150 and the third star.
  • Three verbs: move, tackle, cover. The client stops when you stand in front of them.
  • Gear Locker paid from contract cash (in-game money): shoes, tackle training, earpiece, umbrella shield, spotter shades, partner agents with a formation slot, Kevlar vest.
  • Stars per contract, PERFECT stamps, personal bests, three difficulties (Rookie / Professional / Secret Service) and an endless Riot Mode unlocked after Act I.
  • New art direction: overhead security-cam top-down, 17 venues, sprite-cached crowds, phone flashes, signs, confetti. Juice: hitstop, shake, slow-mo on saves, camera flashes, stains on the client. Synthesised spy-jazz score plus SFX, muted separately; calm-flashes and screen-shake settings.
  • Designed menus: security-cam title, manila case files, dossier briefings, the Daily Flash results front page. How to play covers keyboard, mouse and touch. Pause on Esc / P / button / hidden tab.
  • Portal systems: 13 achievements, two leaderboards (CAREER RATING, RIOT MODE), TIX reasons priced to ECONOMY.md, cloud save of the whole career, six suit colourways in the page's quick shop (read from localStorage bgs_suit, ownership checked with Arcade.getSkins).
  • Portrait phones turn the world 90 degrees so the route runs up the screen. Touch controls are tap / drag on the world plus a single tucked COVER button tagged data-touch-ui.
  • Tested: headless Chromium at 1366x768 (mouse + keyboard) and 390x844 (touch), every contract and Riot Mode driven by a test bot, plus the four-device audit (desktop, phone, sideways, tablet). Not yet playtested on a real phone, so mobileVerified stays off and the build is v0.8 Beta.