SUGAR SPINDLE← WIKI
Sugar Spindle screenshot

One yo-yo, one night shift, and a factory full of bouncing Jellybumps.

Sugar Spindle is a split-and-pop arcade game set in the Gobbleworth Confectionery Works. You play Dottie Spindle, the night-shift taster, and your only tool is a yo-yo that stays tied to your hand: it climbs while you hold throw, follows you as you walk, and pops anything it touches on the way up and on the way back down. Every Jellybump you hit splits into two smaller ones until the tiniest pop for good. The campaign is 20 stages over four factory floors, each with its own hazards and a boss at the end, with up to three stars per stage; Sugar Storm is the endless mode for the leaderboard. (Build A, game version 0.7.)

▶ PLAY SUGAR SPINDLEVERSION Aby Joystick Junction

STORY & LORE

The night the vats boiled over

Somebody left the heat on under the gum vats at Gobbleworth's, and by midnight the candy had come alive. Round, glossy and very bouncy, the Jellybumps are spilling down every floor of the factory. The day crew went home hours ago. Dottie Spindle, junior taster, hair pinned up round a spindle of yellow thread, picks up the yo-yo from her apron pocket and starts work.

Four floors

Floor 1 is the Gum Vats, the tutorial floor. Floor 2 is the Licorice Line, where conveyor belts drag you along the floor. Floor 3 is the Fizz Lab, with sugar-glass shelves that stop your yo-yo and steam vents that blast blobs into the air. Floor 4 is the Deep Freeze: an ice floor you slide on, floating marshmallows, and icicles dropping from the ceiling.

CHARACTERS & ENEMIES

Dottie SpindleNight-shift tasterHERO

Small, quick and armed with a yo-yo. She walks at a steady pace (faster on Sugar Rush), slides about on ice, and gets pushed along by conveyor belts.

Lives 3 (Easy 5, Hard 2)Boss beaten +1 life
Gobstopper GranFloor 1 bossBOSS

A huge, slow gobstopper in reading glasses. Every third hit she spits out baby gumdrops, and she spits one more every six seconds anyway. When she breaks she drops two medium gum blobs.

HP 14 (Normal)Attack spits baby gumdrops
Licorice LoopFloor 2 bossBOSS

A licorice wheel that bounces low and fast over two opposing conveyor belts, dripping black licorice straight down. Your yo-yo can pop the drips for 20 points each.

HP 18 (Normal)Attack licorice drips every 2.2 s
The Bubbling BeakerFloor 3 bossBOSS

A flask that hovers in a figure-eight near the ceiling and pours out a small fizz blob every four seconds. It is too high for a quick tap, so hold throw to reach it, or let it sleep up there.

HP 22 (Normal)Moves hovers, never lands
Frostbite SundaeFloor 4 bossBOSS

A floaty, slow-falling sundae with a cherry on top. Every 5.5 seconds it calls down a line of four icicles. It breaks into two marshmallows and a jawbreaker.

HP 26 (Normal)Attack 4-icicle volleys

HOW IT PLAYS

The yo-yo

Press throw and the yo-yo leaves your hand going up. Keep holding and it keeps climbing; let go and it comes back (it always travels at least a short way). The string stays tied to you, so the yo-yo moves sideways when you walk: you can throw, then sweep it under a blob. Only the yo-yo itself hits things, not the string. It turns back on its first hit going up, but on the way down it pops everything it touches.

Sleeper and Round Trip

If you keep holding when the yo-yo reaches the ceiling, it sleeps there, spinning, for up to 1.1 seconds while you walk it along. Blobs popped on the way back down score double and show ROUND TRIP. Three pops from a single throw earns the Round Trip achievement.

Combos and stars

Pops less than 1.8 seconds apart build a combo. Every third pop raises the multiplier, up to x8. Taking a hit resets it. Each campaign stage awards one star for clearing it, one for taking no hits, and one for finishing within 60% of the stage's base time. Leftover time pays 10 points a second, and a no-hit clear adds 500.

The clock

Every stage has a timer. When it runs out you have a Sugar Crash: you lose a life (shields do not help) and the clock refills with 30 seconds, so a stage can never stall forever.

Hazards

Conveyor belts push Dottie at 85 px/s. Sugar-glass platforms block the yo-yo and shatter after two knocks. Steam vents charge for about four seconds (watch the gauge), then blast every blob above them high into the air. The ice floor gives you momentum. Icicles shimmer on the ceiling for a second before they fall. They hurt you, but they also pop any Jellybump they hit.

Sugar Storm

Endless waves built from everything in the campaign. The floor theme changes every three waves, a boss turns up every fifth wave, and bosses get tougher on every lap of the four. Clearing a boss wave gives a life back. Sugar Storm has its own best score.

Controls

Keyboard: arrows or A/D to walk; Space, Up, W, Z or J to throw (hold for height); P or Esc to pause. Touch: put your thumb anywhere on the left half and slide it to walk (it works like an invisible analog stick), and hold anywhere on the right half to throw. Gamepad: stick or d-pad to walk, A to throw, Start to pause. The game pauses itself when the tab is hidden.

JELLYBUMPS

Four sizes each, with radii 36/26/17/10. Smaller blobs are worth more. Points shown are for the smallest size before the combo multiplier.

splits in 2
Gumdrop
Cherry, with sprinkles
Smallest 150 ptsSplit 2
2 hits
Jawbreaker
Ringed and shelled
Hits 2 (shell, then split)Points x1.5Children gumdrops
fast
Fizz Blob
Lime soda
Bounce +30%Speed +25%Children fizz
splits in 3
Taffy
Striped orange
Split 3Children gumdrops
low gravity
Marshmallow
Pale and floaty
Gravity x0.32Children marshmallows

TRICK SWEETS

A popped blob drops a wrapped sweet 15% of the time (Easy 20%, Hard 11%; no Gumshields on Hard). Sweets land on the floor and last 10 seconds.

12 s
Twin Spin
Effect two yo-yos side by side
3 throws
Around the World
Effect the yo-yo loops a full circle round Dottie
10 s
Sugar Rush
Effect walk +45%, faster yo-yo
4 s
Freeze Pop
Effect all blobs stop
1 hit
Gumshield
Effect absorbs one hit
+15 s
Extra Time
Effect +15 s on the clock
rare
Extra Life
Drop rate 3% of drops

YO-YO COLOURS

Cosmetic only. Bought and equipped from the quick shop on the game's page (equip key ss_yoyo). The game checks you own a yo-yo before it paints it. Cherry is the free default.

default
Cherry
mint
Mint
gold
Gold
licorice
Licorice
galaxy
Galaxy
rainbow
Rainbow
Effect colours cycle as it spins

GALLERY

THE NIGHT SHIFT

Base stage times on Normal. Easy gives x1.3 the time, Hard x0.85.

StageNameStarts withHazardsTime
1-1Morning Mix1 gumdrop (size 3)none60 s
1-2Double Batch2 gumdropsnone70 s
1-3Big Gulp1 big gumdrop1 platform80 s
1-4Vat Overflowbig + medium gumdrop2 platforms95 s
1-5BOSS: Gobstopper Granbossnone120 s
2-1Belt Starttaffy1 belt70 s
2-2Hard Shelljawbreaker + gumdrop2 belts80 s
2-3Taffy Pullbig taffy2 platforms90 s
2-4Rush Hourbig jawbreaker + taffyplatform, 2 belts105 s
2-5BOSS: Licorice Loopboss2 belts130 s
3-1Bunsen Burner2 fizzsugar glass80 s
3-2Steam Testbig fizz1 vent85 s
3-3Mixed Resultsjawbreaker, fizz, taffy2 sugar glass100 s
3-4Runaway Reactionbig fizz + big taffy2 vents, sugar glass115 s
3-5BOSS: The Bubbling Beakerboss2 vents140 s
4-1Cold Openbig marshmallowice80 s
4-2Flurries2 marshmallows + gumdropice, icicles95 s
4-3Permafrostbig jawbreaker + marshmallowice, 2 platforms105 s
4-4Whiteoutbig fizz, big taffy, marshmallowice, icicles, sugar glass125 s
4-5BOSS: Frostbite Sundaebossice, icicles150 s

DIFFICULTY

EasyNormalHard
Lives532
Blob speedx0.86x1x1.14
Stage clockx1.3x1x0.85
Boss HPx0.75x1x1.3
Sweet drop chance20%15%11%, no Gumshield

TIX

Paid by the portal, never shown in the game.

ReasonTIX
play (a run longer than 15 s)2
floor_clear (any boss beaten)8
storm_wave (every 5th Sugar Storm wave)5
campaign_clear (Easy/Normal)40
campaign_clear_hard80
high_score (beat your best)12

VERSION HISTORY

VERSION A2026-10-31
  • NEW GAME, replacing Bubble Trouble. Its original premise, art, name and slug are all new. It keeps the split-and-pop core, but you now play it with a yo-yo instead of a harpoon.
  • Yo-yo weapon: hold to climb, it follows you as you walk, it hits going up and coming down (Round Trip x2 points), and it sleeps at the ceiling.
  • 20-stage campaign over four floors with a boss on each, a stage map with three stars per stage, and the endless Sugar Storm mode.
  • Five blob types (gumdrop, jawbreaker, fizz, taffy, marshmallow) and four hazards (conveyor belts, sugar glass, steam vents, ice and icicles).
  • Seven trick sweets, combos up to x8, a stage clock that cannot softlock, and Easy, Normal and Hard.
  • Systems: 14 achievements, a leaderboard, TIX rules, a cloud save of stars and unlocks, and yo-yo colours read from the quick shop (ss_yoyo).
  • Touch (invisible slide and throw zones), keyboard and gamepad. Tested in desktop, phone portrait and landscape, and tablet viewports with Playwright. Not yet signed off on a real phone.